Not So "Super"-Stardust
Team Size: 1
Time: 1.5 Weeks
Design goal: Create a asteroid game in Unity
Highscore based shooter
I designed the game, based on "Superstardust" & "Asteroids".
I did all the programming in this prototype.
This game was developed in two weeks during an introductory course in Unity.
The goal was to remake the classic game Asteroids.
Since I had prior knowledge in c# i wanted to challenge myself and decided to do something different but within the guidelines of the assignment.
I wanted to try and make a game with spherical worlds where you move around a globe, inspired by Superstardust. This project gave me more insight into vectors and how they work within a game production context.
There are 3 scripts to make the player move around the planet.
The Gravity attractor is the main script that uses vectors to calculate a direction from the attractor and the body and aligns the body, it also adds a force to the body to keep it on the surface.
The Gravity body holds the info and calls the body to update its position.
Lastly, the Player controller just moves in X and Y directions based on the body, and since the body now rotates with the attractor that's all that is needed to follow the arc.